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<li class="navelem"><a class="el" href="namespacegeo3dml.html">geo3dml</a></li><li class="navelem"><a class="el" href="classgeo3dml_1_1_scene_style.html">SceneStyle</a></li>  </ul>
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<a href="#pub-methods">Public Member Functions</a> &#124;
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<p><a class="el" href="classgeo3dml_1_1_scene_style.html" title="SceneStyle is thread safe.">SceneStyle</a> is thread safe.  
 <a href="#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="_scene_style_8h_source.html">SceneStyle.h</a>&gt;</code></p>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-methods" name="pub-methods"></a>
Public Member Functions</h2></td></tr>
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<tr class="memitem:a7088b4b98dc32f618f503abf33ae7b8a" id="r_a7088b4b98dc32f618f503abf33ae7b8a"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a7088b4b98dc32f618f503abf33ae7b8a">~SceneStyle</a> ()</td></tr>
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<tr class="memitem:a115605d1781f112b807836cd855a7824" id="r_a115605d1781f112b807836cd855a7824"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgeo3dml_1_1_scene_style.html">SceneStyle</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a115605d1781f112b807836cd855a7824">SetBackgroundColor</a> (const <a class="el" href="classgeo3dml_1_1_color.html">Color</a> &amp;c)</td></tr>
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<tr class="memitem:ac42b5fa0a22fd9fb1af6bcbee030da72" id="r_ac42b5fa0a22fd9fb1af6bcbee030da72"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgeo3dml_1_1_color.html">Color</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ac42b5fa0a22fd9fb1af6bcbee030da72">GetBackgroundColor</a> () const</td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader">Lights, 8 at most.</h2></td></tr>
<tr class="memitem:a786c862bd5b53c9fbb279df3b98d91a4" id="r_a786c862bd5b53c9fbb279df3b98d91a4"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgeo3dml_1_1_color.html">Color</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a786c862bd5b53c9fbb279df3b98d91a4">color_</a></td></tr>
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<tr class="memitem:af05438e43bf37192d72f2e17987fdc4f" id="r_af05438e43bf37192d72f2e17987fdc4f"><td class="memItemLeft" align="right" valign="top">std::vector&lt; <a class="el" href="classgeo3dml_1_1_light.html">Light</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#af05438e43bf37192d72f2e17987fdc4f">lights_</a></td></tr>
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<tr class="memitem:af2cade39cb3f63043977c0825244f373" id="r_af2cade39cb3f63043977c0825244f373"><td class="memItemLeft" align="right" valign="top">std::recursive_mutex&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#af2cade39cb3f63043977c0825244f373">mtx_</a></td></tr>
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<tr class="memitem:a5df95a3315f827bf4d8864ed2d39e62f" id="r_a5df95a3315f827bf4d8864ed2d39e62f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgeo3dml_1_1_scene_style.html">SceneStyle</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a5df95a3315f827bf4d8864ed2d39e62f">AddLight</a> (const <a class="el" href="classgeo3dml_1_1_light.html">Light</a> &amp;lit)</td></tr>
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<tr class="memitem:a511865004f251076b520981105921e0d" id="r_a511865004f251076b520981105921e0d"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a511865004f251076b520981105921e0d">GetLightCount</a> () const</td></tr>
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<tr class="memitem:ac6344fd7e411e5de6485732b63094ebd" id="r_ac6344fd7e411e5de6485732b63094ebd"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classgeo3dml_1_1_light.html">Light</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#ac6344fd7e411e5de6485732b63094ebd">GetLightAt</a> (int i) const</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p><a class="el" href="classgeo3dml_1_1_scene_style.html" title="SceneStyle is thread safe.">SceneStyle</a> is thread safe. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#acbb1e828f5e387f2ff69ff1351f7c0ff">&#9670;&#160;</a></span>SceneStyle()</h2>

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<h2 class="memtitle"><span class="permalink"><a href="#a7088b4b98dc32f618f503abf33ae7b8a">&#9670;&#160;</a></span>~SceneStyle()</h2>

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<h2 class="memtitle"><span class="permalink"><a href="#a5df95a3315f827bf4d8864ed2d39e62f">&#9670;&#160;</a></span>AddLight()</h2>

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          <td class="paramtype">const <a class="el" href="classgeo3dml_1_1_light.html">Light</a> &amp;</td>          <td class="paramname"><span class="paramname"><em>lit</em></span></td><td>)</td>
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<h2 class="memtitle"><span class="permalink"><a href="#ac42b5fa0a22fd9fb1af6bcbee030da72">&#9670;&#160;</a></span>GetBackgroundColor()</h2>

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<h2 class="groupheader">Member Data Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#a786c862bd5b53c9fbb279df3b98d91a4">&#9670;&#160;</a></span>color_</h2>

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<hr/>The documentation for this class was generated from the following file:<ul>
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